[HEADER(is_tutorial=true, is_skippable=false)] 要塞教学a3 [Battle.lockFunction(mask="PAUSE_BUTTON_INTERACT")] [Battle.Pause] [CooperateBattle.CameraFocusTo(offsetX=8, offsetY=4, scale=0.8, time=0.5)] [Tutorial(dialogHead="$avatar_melan")]第一波进攻的敌方选手,我会尽力打倒。 [Tutorial(dialogHead="$avatar_melan")]但后面还会有更猛烈的进攻...... [Battle.Pause(pause=false)] [Battle.Delay(time=1)] [Battle.Pause] [Tutorial(dialogHead="$avatar_adnach")]我来支援! [CooperateBattle.CameraFocusTo(offsetX=3, offsetY=4, scale=1, time=0.5)] [Delay(time=0.5)] [Tutorial(dialogHead="$avatar_adnach")]看起来,场内布置了很多【折叠设施】。 [Battle.Pause(pause=false)] [Battle.Delay(time=1)] [Battle.Pause] [Tutorial(dialogHead="$avatar_stward")]把这些设施利用起来,可以帮助我们防守。 [Tutorial(dialogHead="$avatar_stward")]派遣【折叠设施维护员】能帮忙维护这些设施。 [Battle.Pause(pause=false)] [Battle.Delay(time=3.5)] [Battle.Pause] [CooperateBattle.CameraFocusTo(offsetX=3, offsetY=5.5, scale=0.8, time=0.5)] [Delay(time=0.5)] [Tutorial(focusX=0, focusY=0, focusWidth=360, focusHeight=360, anchor="Center", \ animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \ protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 这是【折叠式后勤站】,经过维护就可以展开成为赛场后勤站,提升同时可部署的干员人数,并缩短干员的再部署时间。 [CooperateBattle.CameraFocusTo(offsetX=3, offsetY=3.5, scale=0.8, time=0.5)] [Delay(time=0.5)] [Tutorial(focusX=0, focusY=0, focusWidth=360, focusHeight=360, anchor="Center", \ animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \ protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 这是【折叠式维护车】,经过维护就可以展开成为赛场维护车,为我们带来更多的折叠设施维护员。 [CooperateBattle.CameraFocusTo(offsetX=3, offsetY=4, scale=1, time=0.5)] [Delay(time=0.5)] [Tutorial(dialogHead="$avatar_stward")]折叠设施维护员工作一段时间后会下班,折叠设施需要经过三次维护才能投入使用。 [Tutorial(dialogHead="$avatar_stward")]不过如果地形合适,也可以派遣多名维护员同时维护。 [Battle.Pause(pause=false)] [Battle.Delay(time=5)] [Battle.Pause] [CooperateBattle.CameraFocusTo(offsetX=3, offsetY=5.5, scale=0.8, time=0.5)] [Delay(time=0.5)] [Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=240, anchor="Center", \ animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \ protectTime=0.5, dialogHead="$avatar_stward", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 后勤站已经展开了,可以投入使用! [CooperateBattle.CameraFocusTo(offsetX=3, offsetY=3.5, scale=0.8, time=0.5)] [Delay(time=0.5)] [Tutorial(focusX=0, focusY=0, focusWidth=240, focusHeight=240, anchor="Center", \ animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \ protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 这里的维护车刚刚只有两名维护员在维护,还不能投入使用。 [Tutorial(focusX=0, focusY=-120, focusWidth=400, focusHeight=100, anchor="Top", \ animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \ protectTime=0.5, dialogHead="$avatar_melan", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 没关系,现在还是两波进攻之间的休整阶段...... [CooperateBattle.CameraFocusTo(offsetX=3, offsetY=3.5, scale=0.8, time=0.5)] [Delay(time=0.5)] [CooperateBattle.LockCamera(enable=false)] [InputBlocker(blockInput=true, cardIndex=0, validWidth=112, validHeight=116)] [Tutorial(waitForSignal="put_down", dialogHead="$avatar_stward", animStyle="Drag", \ startX=-300, startY=60, startAnchor="BottomRight", endAnchor="Center", endX=0, endY=0)] \ 趁还有休整时间,继续派遣折叠设施维护员吧! [InputBlocker(blockInput=true)] [Delay(time=0.5)] [InputBlocker(blockInput=true, tileX=3, tileY=3, validWidth=600, validHeight=600)] [Tutorial(waitForSignal="select_direction", dialogHead="$avatar_stward")] \ 向<@tu.kw>折叠式维护车的方向部署维护员! [InputBlocker(blockInput=false)] [Battle.Pause(pause=false)] [Battle.Delay(time=8)] [Battle.Pause] [InputBlocker(blockInput=true)] [Tutorial(dialogHead="$avatar_stward")]一切顺利,维护车应该可以投入使用了! [Tutorial(dialogHead="$avatar_stward")]如果操作失误,没有让维护员正确地朝向需要维护的设施,维护员会自主返回待部署区,等待下一次派遣。 [Tutorial(dialogHead="$avatar_adnach")]场上目前还没有高台位,我们该怎么上场? [Tutorial(dialogHead="$avatar_stward")]抵御住下一波进攻,再次进入休整阶段时,赛场维护车就会为我们带来更多折叠设施维护员。 [Tutorial(dialogHead="$avatar_stward")]到时候就可以派遣他们去维护【折叠式堡垒模块】,展开成为可部署高台干员的【堡垒筑台】,为更多干员创造上场的机会。 [CooperateBattle.CameraFocusTo(offsetX=6, offsetY=4, scale=1, time=1)] [Delay(time=1)] [Tutorial(focusX=0, focusY=-180, focusWidth=200, focusHeight=60, anchor="Top", \ animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \ protectTime=0.5, dialogHead="$avatar_adnach", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 目前已经没有其他准备工作需要做了,可以迎接下一波进攻了! [CooperateBattle.LockCamera(enable=true)] [Battle.unlockFunction(mask="PAUSE_BUTTON_INTERACT")]